Playing the game: uma proposta de formação continuada em gamificação para professores do Ensino Médio da rede pública no estado da Paraíba

Given the numerous debates regarding Twenty-First Century education, gamification has gained prominence in recent years as a result of the understanding that motivation and engagement can be key pieces for the school to become a more attractive place for students. In the wake of this methodology,...

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Autor principal: Silva, Ronilson Fernandes da
Outros Autores: Santa Rosa, José Guilherme da Silva
Formato: Dissertação
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
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Endereço do item:https://repositorio.ufrn.br/handle/123456789/52155
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Resumo:Given the numerous debates regarding Twenty-First Century education, gamification has gained prominence in recent years as a result of the understanding that motivation and engagement can be key pieces for the school to become a more attractive place for students. In the wake of this methodology, there is the possibility of inserting the DICTs in the context of pedagogical activities, since when talking about gamification, naturally one can bring up the universe of games, especially digital ones. In this sense, this universe has a lot to offer to basic education, since, at the same time that it is inserted in the digital context of the contemporary world, it brings several elements (dynamics, mechanics and aesthetics) that can contribute to the improvement of the teaching and learning process within the school space. For this, it is understood that it is necessary to have appropriate initial and continuous training that prepares professionals to work with these methodologies in a conscious and effective way. The initial training of teachers in Brazil has very slowly incorporated, and sometimes neglected, the use of DICTs and active methodologies, including gamification, as pedagogical tools. Continuing education, in turn, is the one that tends to fill these gaps, as it represents for teachers the opportunity to delve into themes and areas that were little or unexplored in their initial training. For these reasons, it is essential to understand how the continuous training of teachers for the use of active methodologies, especially gamification, can contribute to the integration of DICTs into the pedagogical practice of educators, with a view to promoting educational innovation and improving the quality of teaching and learning for basic education students, especially in the context of the public school system. Based on this assumption, this research has as general objective: to understand how continuing education in gamification for public high school teachers in the state of Paraíba can promote innovative, efficient and effective pedagogical practices in the context of the use of DICTs in the classroom. As for its approach, this research is configured as qualitative, as for its nature, as an applied research. Regarding the objectives, the research has an exploratory character, as it seeks to investigate a theme that is still little explored, which is the continuing education of Public High School teachers. Regarding the procedures, it is characterized as an action research, as it seeks to investigate and intervene in the reality that is presented, together with the High School teachers who work in the 9th REM (Regional Education Management), in order to promote practical changes in the methodologies of work of the subjects involved. The technical product from the research was the proposal of Continuing Education, which application and analysis of the results allowed to understand the level at which gamification is as a possibility for the development of innovative teaching methodologies that are efficient and effective in the context of the classroom. By understanding this relation, it will be possible to support the creation of state policies, especially within the public network of Paraíba, that may encourage investments by the government in the development of training strategies for the teachers of SEECT-PB (Secretary of Education and Science and Technology of Paraíba). Thus, this research is a deep account of the application of a continuing education in gamification for High School teachers that is proposed to be scalable and replicable in various contexts, in order to further disseminate the methodologies and practices associated with gamification in education.