Uma abordagem lúdica para o ensino de gramática da Língua Portuguesa

Making students interested and actively involved in Portuguese language classes, as a way to improve learning, has been a challenge for teaching. The countless questions and texts we receive from our students reveal, on the part of them, a lack in their skills in the aforementioned discipline, notab...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Autor principal: Marques, Renato
Outros Autores: Medeiros, Mario Lourenço de
Formato: Dissertação
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
Assuntos:
Endereço do item:https://repositorio.ufrn.br/handle/123456789/33379
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
Descrição
Resumo:Making students interested and actively involved in Portuguese language classes, as a way to improve learning, has been a challenge for teaching. The countless questions and texts we receive from our students reveal, on the part of them, a lack in their skills in the aforementioned discipline, notably with regard to the rules of graphic accentuation. Such reality, in our understanding, may be related to the way this content has been approached in Portuguese language classes. It is not uncommon to hear from students expressions such as: “Portuguese is complicated”; "Grammar is too difficult". The present work has as general objective to contribute to minimize the difficulties found in the teaching of graphic accentuation. We opted, methodologically, for a didactic intervention, supported by a playful approach to the content. For this, we use a game that we created, and that we present as didactic material, in which the rules of graphic accentuation of the Portuguese language are explored. Through this mechanism we aim, in a specific way, to arouse the interest of students regarding the topic of graphic accentuation, making Portuguese language classes less boring and more attractive. We also aim to transform students into participants actively involved in these classes and, thus, contribute to the improvement of learning and the use of graphic accentuation. Without ignoring and, even less, disregarding that the teaching of grammar of the Portuguese language must take place in a meaningful and contextualized way, according to Faraco (2008), Antunes (2014), Franchi (2006), Neves (2003), among others, we understand that the approach to graphic accentuation rules, given its technical and arid nature, can use playfulness, according to Kishimoto (2011) and Friedmann (1996) as a way to make classes more attractive and trigger successful learning. The use of the game in our didactic intervention proved to be effective, providing our students, in addition to greater participation in classes, a considerable evolution in terms of the use of graphic accentuation, which allows us to conclude that the use of playful strategies can also succeed in addressing other grammatical topics in Portuguese language teaching.