An investigation of biometric-based user predictability in the online game League of Legends
Computer games have been consolidated as a favourite activity for years now. Although such games were created to promote competition and promote self-improvement, there are some recurrent issues. One that has received the least amount of attention so far is the problem of "account sharing&qu...
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Формат: | Dissertação |
Язык: | pt_BR |
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Brasil
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Online-ссылка: | https://repositorio.ufrn.br/jspui/handle/123456789/26974 |
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