Gamification for engineering education in the context of industry 4.0: strategic methodology for student motivation

The objective of this study is to propose a gamification practice as a didactic strategy for teaching about industry 4.0, seeking to emphasize student motivation and satisfaction during learning. The gamification proposal is intended to improve student performance through the didactic tool of games...

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Detalhes bibliográficos
Principais autores: Teixeira, Ricardo Luiz Perez, Silva, Priscilla Chantal Duarte, Brito, Max Leandro de Araújo
Formato: Online
Idioma:por
Publicado em: Max Leandro de Araújo Brito
Endereço do item:https://periodicos.ufrn.br/casoseconsultoria/article/view/23964
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