INFORMATICS AND PHILOSOPHY: THE DEVELOPMENT OF A COMPUTATIONAL GAME AS A LEARNING PROCESS

The purpose of this article is to present and discuss a didactic-pedagogical proposal, carried out in the Advanced Campus of Carmo de Minas, under the constructivist bias of Vygotsky. The proposal consists of a Project carried out by the professor of philosophy and its students, aiming at the integr...

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Detalhes bibliográficos
Principais autores: Vieira Filho, João Uilson, Souza Lopes, Ronilson de, Araújo Brito, Max Leandro de, Shitsuka, Ricardo
Formato: Online
Idioma:por
Publicado em: Max Leandro de Araújo Brito
Endereço do item:https://periodicos.ufrn.br/casoseconsultoria/article/view/23467
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