INFORMATICS AND PHILOSOPHY: THE DEVELOPMENT OF A COMPUTATIONAL GAME AS A LEARNING PROCESS
The purpose of this article is to present and discuss a didactic-pedagogical proposal, carried out in the Advanced Campus of Carmo de Minas, under the constructivist bias of Vygotsky. The proposal consists of a Project carried out by the professor of philosophy and its students, aiming at the integr...
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Principais autores: | , , , |
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Formato: | Online |
Idioma: | por |
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Max Leandro de Araújo Brito
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Endereço do item: | https://periodicos.ufrn.br/casoseconsultoria/article/view/23467 |
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