Alfabetização baseada em evidências com uso do jogo digital Graphogame Brasil nos anos iniciais do ensino fundamental
Brazil finds itself in an uncomfortable situation in relation to educational literacy results. Over the past three years, the pandemic has made it even more difficult to overcome reading and writing challenges. To seek improvements in the quality of literacy learning, teachers, researchers and go...
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フォーマット: | Dissertação |
言語: | pt_BR |
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Universidade Federal do Rio Grande do Norte
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オンライン・アクセス: | https://repositorio.ufrn.br/handle/123456789/55714 |
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