Proposal for a real-time testing platform applied to tactile e-commerce

This work aims to develop a real-time testing platform for tactile internet systems. The platform consists of a master device (tactile glove), a communication channel with bidirectional variable latency connection, and a slave device (virtual Phantom Omni manipulator). Through vibratory feedback,...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Autor principal: Alves, Pedro Victor Andrade
Outros Autores: Fernandes, Marcelo Augusto Costa
Formato: Dissertação
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
Assuntos:
Endereço do item:https://repositorio.ufrn.br/handle/123456789/54688
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
id ri-123456789-54688
record_format dspace
institution Repositório Institucional
collection RI - UFRN
language pt_BR
topic Tactile glove
Tactile sensations
Tactile internet
Real-time
E-commerce
CNPQ::ENGENHARIAS::ENGENHARIA ELETRICA
spellingShingle Tactile glove
Tactile sensations
Tactile internet
Real-time
E-commerce
CNPQ::ENGENHARIAS::ENGENHARIA ELETRICA
Alves, Pedro Victor Andrade
Proposal for a real-time testing platform applied to tactile e-commerce
description This work aims to develop a real-time testing platform for tactile internet systems. The platform consists of a master device (tactile glove), a communication channel with bidirectional variable latency connection, and a slave device (virtual Phantom Omni manipulator). Through vibratory feedback, the platform enables interaction with virtual or remote elements, generating tactile sensations such as coarse roughness, fine roughness, smoothness, dripping, and softness. The obtained results are satisfactory and allow testing algorithms and methods related to tactile internet. Therefore, the developed system has the potential to serve as a foundation for a wide range of use cases in the tactile internet domain. In this regard, the proposed platform serves as the basis for a use case focused on tactile exploration of product textures on an e-commerce website, enabling interaction with virtual clothing through online shopping capable of providing tactile stimuli. In this use case scenario, the slave device acts as a cursor controlled by the master device and a mouse, allowing interaction with different clothing textures and generating specific tactile sensations in the tactile glove. To enhance the platform, virtual network functions (VNFs) are introduced. These virtualized processes implemented and executed in cloud services improve scalability, agility, and efficiency of infrastructure resources. In 5G networks, where tactile internet connections are associated with ultra-reliable low-latency communication (URLLC) services, the use of VNFs allows adjusting connection parameters to meet strict requirements for latency, packet loss, and network availability, aiming to maintain an acceptable level of quality of experience (QoE) in tactile interactions.
author2 Fernandes, Marcelo Augusto Costa
author_facet Fernandes, Marcelo Augusto Costa
Alves, Pedro Victor Andrade
format masterThesis
author Alves, Pedro Victor Andrade
author_sort Alves, Pedro Victor Andrade
title Proposal for a real-time testing platform applied to tactile e-commerce
title_short Proposal for a real-time testing platform applied to tactile e-commerce
title_full Proposal for a real-time testing platform applied to tactile e-commerce
title_fullStr Proposal for a real-time testing platform applied to tactile e-commerce
title_full_unstemmed Proposal for a real-time testing platform applied to tactile e-commerce
title_sort proposal for a real-time testing platform applied to tactile e-commerce
publisher Universidade Federal do Rio Grande do Norte
publishDate 2023
url https://repositorio.ufrn.br/handle/123456789/54688
work_keys_str_mv AT alvespedrovictorandrade proposalforarealtimetestingplatformappliedtotactileecommerce
_version_ 1777022425352896512
spelling ri-123456789-546882023-09-04T23:43:40Z Proposal for a real-time testing platform applied to tactile e-commerce Alves, Pedro Victor Andrade Fernandes, Marcelo Augusto Costa http://lattes.cnpq.br/8130865883752226 https://orcid.org/0000-0001-7536-2506 http://lattes.cnpq.br/3475337353676349 Silva, Lucileide Medeiros Dantas da Martins, Allan de Medeiros https://orcid.org/0000-0002-9486-4509 http://lattes.cnpq.br/4402694969508077 Sousa Júnior, Vicente Ângelo de Plentz, Patricia Della Méa Tactile glove Tactile sensations Tactile internet Real-time E-commerce CNPQ::ENGENHARIAS::ENGENHARIA ELETRICA This work aims to develop a real-time testing platform for tactile internet systems. The platform consists of a master device (tactile glove), a communication channel with bidirectional variable latency connection, and a slave device (virtual Phantom Omni manipulator). Through vibratory feedback, the platform enables interaction with virtual or remote elements, generating tactile sensations such as coarse roughness, fine roughness, smoothness, dripping, and softness. The obtained results are satisfactory and allow testing algorithms and methods related to tactile internet. Therefore, the developed system has the potential to serve as a foundation for a wide range of use cases in the tactile internet domain. In this regard, the proposed platform serves as the basis for a use case focused on tactile exploration of product textures on an e-commerce website, enabling interaction with virtual clothing through online shopping capable of providing tactile stimuli. In this use case scenario, the slave device acts as a cursor controlled by the master device and a mouse, allowing interaction with different clothing textures and generating specific tactile sensations in the tactile glove. To enhance the platform, virtual network functions (VNFs) are introduced. These virtualized processes implemented and executed in cloud services improve scalability, agility, and efficiency of infrastructure resources. In 5G networks, where tactile internet connections are associated with ultra-reliable low-latency communication (URLLC) services, the use of VNFs allows adjusting connection parameters to meet strict requirements for latency, packet loss, and network availability, aiming to maintain an acceptable level of quality of experience (QoE) in tactile interactions. Este trabalho tem como objetivo o desenvolvimento de uma plataforma de teste em tempo real para sistemas de internet tátil. A plataforma é composta por um dispositivo mestre (luva tátil), um canal de comunicação com conexão bidirecional de latência variável e um dispositivo escravo (manipulador robótico Phantom Omni virtual). Através de feedback vibratório, a plataforma possibilita a interação com elementos virtuais ou remotos, gerando sensações táteis como rugosidade grossa, rugosidade fina, lisura, gotejamento e suavidade. Os resultados obtidos são satisfatórios e permitem a realização de testes em algoritmos e métodos relacionados à internet tátil. Portanto, o sistema desenvolvido tem a capacidade de servir como base para uma ampla variedade de casos de uso relacionados à internet tátil. Nesse sentido, a plataforma proposta serve como base para um caso de uso focado na exploração tátil das texturas de produtos em um site de e-commerce, permitindo a interação com roupas virtuais por meio de compras online capazes de fornecer estímulos táteis. No cenário desse caso de uso, o dispositivo escravo é um cursor que funciona como um elemento controlado pelo dispositivo mestre e um mouse, o que permite a interação com diferentes texturas de roupas, gerando sensações táteis específicas na luva tátil. Para aprimorar a plataforma, são introduzidas virtual network functions (VNFs), processos virtualizados implementados e executados em serviços de cloud, que melhoram a escalabilidade, agilidade e eficiência dos recursos de infraestrutura. Nas redes 5G, onde as conexões de internet tátil estão associadas aos serviços de comunicação ultraconfiável de baixa latência (URLLC), o uso de VNFs permite ajustar os parâmetros de conexão para atender aos rigorosos requisitos de latência, perda de pacotes e disponibilidade da rede, buscando manter um nível aceitável de qualidade de experiência (QoE) nas interações táteis. 2023-09-04T23:43:12Z 2023-09-04T23:43:12Z 2023-07-31 masterThesis ALVES, Pedro Victor Andrade. Proposal for a real-time testing platform applied to tactile e-commerce. Orientador: Marcelo Augusto Costa Fernandes. 2023. 74f. Dissertação (Mestrado em Engenharia Elétrica e de Computação) - Centro de Tecnologia, Universidade Federal do Rio Grande do Norte, Natal, 2023. https://repositorio.ufrn.br/handle/123456789/54688 pt_BR Acesso Aberto application/pdf Universidade Federal do Rio Grande do Norte Brasil UFRN PROGRAMA DE PÓS-GRADUAÇÃO EM ENGENHARIA ELÉTRICA E DE COMPUTAÇÃO