Proposta de aprendizagem de astronomia através de realidade aumentada e ensino investigativo

Augmented Reality (AR) comes out of science fiction works and enters the educational context. This work is concerned with how this absorption by the school takes place: although the benefits pointed out by the use of this technology are already documented in the national and international literat...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Autor principal: Dantas, Júlio César da Silva
Outros Autores: Andrade, Adja Ferreira de
Formato: Dissertação
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
Assuntos:
Endereço do item:https://repositorio.ufrn.br/handle/123456789/54510
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
Descrição
Resumo:Augmented Reality (AR) comes out of science fiction works and enters the educational context. This work is concerned with how this absorption by the school takes place: although the benefits pointed out by the use of this technology are already documented in the national and international literature, the didactic method that guides its use predates the technology and deserves attention. In this sense, it is justified as it embarks on an area little explored in the literature, while also aligning itself with national curriculum documents. It is a research with a medium degree of innovation developed in the Pós-Graduate Program in Innovation in Educational Technologies (UFRN), in the line of Educational Practices with Digital Technologies. The investigated research question aims to identify the impacts of educational practices in science allied to augmented reality and developed under the scope of investigative teaching sequences. The main objective is to evaluate the impacts of a methodological proposal guided by the investigative use of learning objects in augmented reality and aims, as specific objectives, to evaluate the use of applications by students, to investigate the reach or not of the learning objectives and to evaluate the contributions of the paradidactic guide used in the interventions. The methodology is of an applied and exploratory nature, having a ninth grade class as its public, following a quali-quanti approach, guided by the case study paradigm, and using questionnaires and usability tests as collection instruments. The results corroborate the literature when they point out that interventions that use augmented reality are engaging, fun and increase students' curiosity; on the other hand, he points out that this use lacks present support from the teacher and that his absence cripples the process of investigation and use of applications. The product built in this dissertation was a paradidactic ebook about the solar system, containing research proposals, recommending other materials and integrating the content with augmented reality applications, in order to disseminate active practices mediated by technologies.