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Online games have been showing a significant increase in use nowadays, attracting the most different ages and profiles of players due to the infinite possibilities offered by the virtual environment, making it possible not only to perform common day-to-day activities, but also surreal experiences...
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Formato: | Dissertação |
Idioma: | pt_BR |
Publicado em: |
Universidade Federal do Rio Grande do Norte
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Endereço do item: | https://repositorio.ufrn.br/handle/123456789/52626 |
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Resumo: | Online games have been showing a significant increase in use nowadays, attracting the
most different ages and profiles of players due to the infinite possibilities offered by the
virtual environment, making it possible not only to perform common day-to-day
activities, but also surreal experiences. In the literature, several benefits provided by
games are discussed, such as the formation of new social bonds and the strengthening of
existing bonds, in addition to the improvement of cognitive skills, among others. On the
other hand, negative effects are also recurrent, such as addiction and interpersonal
conflicts, making it necessary to understand how both affect players. With that in mind,
this work carried out a narrative review of human evolution in terms of behavior in games
and our biological needs and analyzed the personality and motivations to play of 405
players of different types of games and what would be associated with problematic use
about the game. Our results show some personality traits and specific motivations as
precursors for the emergence of negative behaviors from online games, identifying player
profiles. The relationships between the characteristics of these profiles and the
problematic use of the game from an evolutionary perspective are discussed, contributing
to the expansion of the literature on the impacts of the interaction between player behavior and games. |
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