Repositório de projetos de design: um aplicativo com foco em metodologia

Design methodology deals with the process by which designers develop their projects, allowing a better understanding and management of the desiging stages in order to achieve a goal. In addition, there are design tools that could be applied during the process to obtain adequate results for the pr...

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Autor principal: Carvalho, Elvis Henrique Bezerra de
Outros Autores: Lanutti, Jamille Noretza de Lima
Formato: bachelorThesis
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
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Endereço do item:https://repositorio.ufrn.br/handle/123456789/51250
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Resumo:Design methodology deals with the process by which designers develop their projects, allowing a better understanding and management of the desiging stages in order to achieve a goal. In addition, there are design tools that could be applied during the process to obtain adequate results for the problems to be solved. However, designers often don't know how to properly utilize methods and tools for project development, which may involve issues with our current teaching system and a lack of access to the processes carried out in design projects, actually showing the application of both methodology and methodological tools in practice. In this context, the present thesis seeks to create an mobile app that meets this need, creating a repository of design projects focused on methodology. To achieve this app, a User-Centered Design study was carried out to collect user-inclusive requirements from the start of the project with focus on usability, in addition to the principles of interface design. Finally, the Double Diamond methodology was chosen to split project stages. On the Discovery stage, user surveys were carried out in order to collect data for the definition and application of the folowing stages from the methodology. On the Definition stage, UX goals were established, and a competitor analysis was made, estabilishing project requirements. For the Development stage, a low-fidelity prototype was created, tested accordingly to usability criteria. And finally, the Delivery phase, where a high-fidelity prototype was developed, fixing errors found in the previous stage, adding further improvements observed by previous users. Thus, it was completed the interface design project for the 'Spazioll' mobile application, a repository of design projects.