Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19

The practice of playing video games has been turning into an increasingly more common activity in our current society. However, the results of its effects on behavioral and neurobiological aspects are still debated frequently. The goal of this study is to investigate the influence of the pandemic on...

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Autor principal: Amarilha de Oliveira, Hugo Eduardo
Outros Autores: Gomes Ribeiro, Sidarta Tollendal
Formato: bachelorThesis
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
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Endereço do item:https://repositorio.ufrn.br/handle/123456789/47311
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spelling ri-123456789-473112023-01-03T17:21:43Z Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19 Amarilha de Oliveira, Hugo Eduardo Gomes Ribeiro, Sidarta Tollendal http://lattes.cnpq.br/0649912135067700 Fontenele Araujo , John http://lattes.cnpq.br/3347815035685882 Bouth Sequerra, Eduardo Ferreira de Andrade, Adja jogos eletrônicos; ambiente virtual; isolamento social; sonhos lembrados. The practice of playing video games has been turning into an increasingly more common activity in our current society. However, the results of its effects on behavioral and neurobiological aspects are still debated frequently. The goal of this study is to investigate the influence of the pandemic on the dreams of gamers in the Covid-19 pandemic context. The study counted on the elaboration and application of a formulary composed of questions with the intention of characterizing 22 players, types of games and the influence on their dreams. The results show that the games are mainly used by males between the ages of 18 and 30. The most played genres were FPS and RPG. There was an increase in the number of hours played in 43% of the accounts. A considerable amount of the participants (77%) has dreamed about games at some point, however, only a minority of 14% showed an increase in this kind of dream during the period of the pandemic. The increase of hours played in the gaming routine might be related to the condition of social isolation faced by individuals during the Covid-19 pandemic. Regarding its effects on dreams, it is necessary to carry out other studies which might make possible to understand the effects of electronic games on dreams and neurobiological aspects. A prática de jogar vídeo games vem se tornando uma atividade cada vez mais comum no cotidiano da sociedade atual. No entanto, os resultados de seus efeitos sobre aspectos comportamentais e neurobiológicos dos indivíduos ainda são muito debatidos. O objetivo deste estudo é investigar a influência da pandemia sobre sonhos de jogadores de vídeo games no contexto pandêmico de Covid-19. Para isso, o estudo contou com a elaboração e aplicação de questionário composto por perguntas voltadas à caracterização dos 22 participantes, de jogos e à influência sobre os seus sonhos. Os resultados mostraram que os jogos são utilizados principalmente por homens entre 18 e 30 anos de idade. As principais categorias de jogos foram RPG e FPS. Houve aumento no número de horas jogadas em 43% dos casos. Uma parcela considerável dos participantes (77%) já sonhou com jogos em algum momento, porém, uma minoria (14%) teve aumento nesse tipo de sonho durante o período da pandemia. O aumento de horas na rotina de jogos pode estar relacionado com as condições de isolamento social enfrentadas pelos indivíduos durante a pandemia de Covid-19. No que concerne aos efeitos sobre sonhos, se faz necessária a condução de outros estudos que possibilitem melhor compreensão dos efeitos dos jogos eletrônicos sobre os sonhos e aspectos neurobiológicos. 2022-04-11T13:28:25Z 2022-05-25T11:36:04Z 2022-04-11T13:28:25Z 2022-05-25T11:36:04Z 2021-04-30 bachelorThesis 2014062279 OLIVEIRA, Hugo Eduardo Amarilha de. Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19. 2021. 33 f. TCC (Graduação) - Curso de Ciências Biológicas, Centro de Biociências, Universidade Federal do Rio Grande do Norte, Natal, 2021. https://repositorio.ufrn.br/handle/123456789/47311 pt_BR application/pdf Universidade Federal do Rio Grande do Norte Brasil UFRN Ciências Biológicas bacharelado
institution Repositório Institucional
collection RI - UFRN
language pt_BR
topic jogos eletrônicos; ambiente virtual; isolamento social; sonhos lembrados.
spellingShingle jogos eletrônicos; ambiente virtual; isolamento social; sonhos lembrados.
Amarilha de Oliveira, Hugo Eduardo
Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19
description The practice of playing video games has been turning into an increasingly more common activity in our current society. However, the results of its effects on behavioral and neurobiological aspects are still debated frequently. The goal of this study is to investigate the influence of the pandemic on the dreams of gamers in the Covid-19 pandemic context. The study counted on the elaboration and application of a formulary composed of questions with the intention of characterizing 22 players, types of games and the influence on their dreams. The results show that the games are mainly used by males between the ages of 18 and 30. The most played genres were FPS and RPG. There was an increase in the number of hours played in 43% of the accounts. A considerable amount of the participants (77%) has dreamed about games at some point, however, only a minority of 14% showed an increase in this kind of dream during the period of the pandemic. The increase of hours played in the gaming routine might be related to the condition of social isolation faced by individuals during the Covid-19 pandemic. Regarding its effects on dreams, it is necessary to carry out other studies which might make possible to understand the effects of electronic games on dreams and neurobiological aspects.
author2 Gomes Ribeiro, Sidarta Tollendal
author_facet Gomes Ribeiro, Sidarta Tollendal
Amarilha de Oliveira, Hugo Eduardo
format bachelorThesis
author Amarilha de Oliveira, Hugo Eduardo
author_sort Amarilha de Oliveira, Hugo Eduardo
title Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19
title_short Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19
title_full Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19
title_fullStr Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19
title_full_unstemmed Vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da COVID-19
title_sort vídeo game: rotinas de jogos e sonhos de gamers no contexto da pandemia da covid-19
publisher Universidade Federal do Rio Grande do Norte
publishDate 2022
url https://repositorio.ufrn.br/handle/123456789/47311
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