Marte: sistema de RPG pedagógico baseado em inteligências múltiplas para o ensino de Ciências
Essencially, RPG (Role Playing Game) is a narrative teatrical-like game, where the players impersonate different characters in an imagination and creation context. On the educacional scope, the RPG reveals a huge didatical and pedagogical potential, being able to further social interactions, inte...
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Formato: | Dissertação |
Idioma: | pt_BR |
Publicado em: |
Universidade Federal do Rio Grande do Norte
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Endereço do item: | https://repositorio.ufrn.br/handle/123456789/46821 |
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Resumo: | Essencially, RPG (Role Playing Game) is a narrative teatrical-like game, where the players
impersonate different characters in an imagination and creation context. On the educacional
scope, the RPG reveals a huge didatical and pedagogical potential, being able to further social
interactions, inter-multi-transdisciplinary actions, argumentation, orality, among others
fundamental aspects to individual development. In this dissertation, we explore how the
Pedagogical RPG could promote the development of multiple intelligences on the natural
science and math teaching. The Theory of Multiple Intelligences, proposed by Howard Gardner,
embrace intelligences as: Bodily-kinesthesic, Logical-mathematical, Verbal-linguistic, Visualspatial, Intrapersonal, Interpersonal and Musical. Thereby, in general terms, we aim to develop
an educational product in the format of a Board Game RPG (the most tradicional type) to
promote the learning of scientific concepts, procedures and attitudes (actions) connected to
Multiple Intelligences. The chosen scenario for the RPG was about space exploration, more
specifically, the Mars colonization. It is also a popular subject on the media and with a strong
presence in sci-fi culture. Named Mars: RPG system, the aforementioned educational product
was adapted (due to the impacts caused by the Sars-CoV-2 pandemic) for remote application
with natural sciences and mathematics teachers in initial and continuing education. Among the
main results achieved, we highlight the versatility of the built RPG and, mainly, the character
creation process, so notable in traditional RPG systems, that triggered different
problematizations, whether personal or didactic-scientific. |
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