Marte: sistema de RPG pedagógico baseado em inteligências múltiplas para o ensino de Ciências

Essencially, RPG (Role Playing Game) is a narrative teatrical-like game, where the players impersonate different characters in an imagination and creation context. On the educacional scope, the RPG reveals a huge didatical and pedagogical potential, being able to further social interactions, inte...

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Autor principal: Bezerra, Pablo Henrique Eugênio
Outros Autores: Alves, Milton Thiago Schivani
Formato: Dissertação
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
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Endereço do item:https://repositorio.ufrn.br/handle/123456789/46821
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Resumo:Essencially, RPG (Role Playing Game) is a narrative teatrical-like game, where the players impersonate different characters in an imagination and creation context. On the educacional scope, the RPG reveals a huge didatical and pedagogical potential, being able to further social interactions, inter-multi-transdisciplinary actions, argumentation, orality, among others fundamental aspects to individual development. In this dissertation, we explore how the Pedagogical RPG could promote the development of multiple intelligences on the natural science and math teaching. The Theory of Multiple Intelligences, proposed by Howard Gardner, embrace intelligences as: Bodily-kinesthesic, Logical-mathematical, Verbal-linguistic, Visualspatial, Intrapersonal, Interpersonal and Musical. Thereby, in general terms, we aim to develop an educational product in the format of a Board Game RPG (the most tradicional type) to promote the learning of scientific concepts, procedures and attitudes (actions) connected to Multiple Intelligences. The chosen scenario for the RPG was about space exploration, more specifically, the Mars colonization. It is also a popular subject on the media and with a strong presence in sci-fi culture. Named Mars: RPG system, the aforementioned educational product was adapted (due to the impacts caused by the Sars-CoV-2 pandemic) for remote application with natural sciences and mathematics teachers in initial and continuing education. Among the main results achieved, we highlight the versatility of the built RPG and, mainly, the character creation process, so notable in traditional RPG systems, that triggered different problematizations, whether personal or didactic-scientific.