O uso de aspectos da gamificação para o ensino dos esportes de invasão: uma experiência no ensino fundamental II

Physical education over the years has sought new ways and methodological processes that arouse in students the desire to learn and experience moments in the classroom, as they often develop this desire in their homes and with friends when playing electronic games. I understand that these games have...

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Autor principal: Gonçalves, Caio Cezar Borges
Outros Autores: Souza Junior, Antonio Fernandes de
Formato: bachelorThesis
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
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Endereço do item:https://repositorio.ufrn.br/handle/123456789/39431
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Resumo:Physical education over the years has sought new ways and methodological processes that arouse in students the desire to learn and experience moments in the classroom, as they often develop this desire in their homes and with friends when playing electronic games. I understand that these games have significant potential to engage the student, gamification was the link between this electronic gambling and the content worked, invasion sports, characterizing and assigning value to the Sport that not only should be practiced, but also understood. With the general objective of analyzing the experience involving the use of gamification aspects in the teaching-learning of invasion sports through a field study and qualitative approach, where I recorded in the Field diary the events and performed the descriptive analysis of what happened in dialogue with authors Who explain about the content and theme involved. Understanding there search done that it is possible to teach and the student learn through the process of gamification, but knowing that alternative methodologies are note nough for physical education to overcome all its prejudices and contradictions that carries decades in school spaces.