PixeR: um renderizador de cenas 3D utilizando projetosarquitetônicos criados a partir do Revit

Three-dimensional (3D) rendering is a necessary design tool for communication between architects and clients, capable of providing an understandable visual interpretation from complex architectural designs. Currently, there are numerous renderers in the market, and from the research done in this wor...

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Autor principal: Oliveira, Débora Emili Costa
Outros Autores: Santos, Selan Rodrigues dos
Formato: bachelorThesis
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
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Endereço do item:https://repositorio.ufrn.br/handle/123456789/34168
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Resumo:Three-dimensional (3D) rendering is a necessary design tool for communication between architects and clients, capable of providing an understandable visual interpretation from complex architectural designs. Currently, there are numerous renderers in the market, and from the research done in this work, it was verified that most are paid and closed source, which ends up making the process of creating the architectural project more expensive. The objective of this work is to present PixeR, an open source Ray Tracing rendering option as a plugin for Revit, which is software for architecture, urban planning, engineering and design. The Ray Tracing implemented is based on the classical algorithm of (WHITTED, 1980), being able to simulate the optical effects of reflection and refraction and light scattering. As a result, the renderer simulates textures, the solar position, diffuse lights, etc. This work collaborates with the free software community, which can add improvements to PixeR, such as adding new textures and materials, to optimize the code to run faster, among others.