Desempenho na marcha estacionária de pacientes com Acidente Vascular Cerebral e indivíduos saudáveis em ambiente real e virtual

Introduction: Stroke is a common disease and is a major cause of disability among adults. Several therapies are being developed in an attempt to better serve this population, such as Virtual Reality. Objective: To compare the kinematics and performance in steady gait activity of people with stroke a...

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Autor principal: Silva Júnior, Ailton Barbosa
Outros Autores: Fernandes, Aline Braga Galvão Silveira
Formato: bachelorThesis
Idioma:pt_BR
Publicado em: Universidade Federal do Rio Grande do Norte
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Endereço do item:https://repositorio.ufrn.br/handle/123456789/34091
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Resumo:Introduction: Stroke is a common disease and is a major cause of disability among adults. Several therapies are being developed in an attempt to better serve this population, such as Virtual Reality. Objective: To compare the kinematics and performance in steady gait activity of people with stroke and healthy people between real and virtual environments. Methodology: The population consisted of 10 stroke patients and 10 healthy people, matched for gender and age. The activities were performed for 3 minutes, and the performance was given from the average number of steps of the lower limb evaluated at the 1st, 2nd and 3rd minutes, in addition to the average ankle, knee and hip angles. flexion and extension of each joint in each step, in both environments. Results: Differences were found between the environments in the total number of steps (p = 0.025), number of steps in the 3rd minute (p = 0.011), maximum knee flexion (p = 0.033), total knee ROM (p = 0.048) and total hip ROM (p = 0.020). When comparing the groups, differences were observed regarding knee flexion (p = 0.016), total knee ROM (p = 0.006) and total hip ROM (p = 0.025). Conclusion: VR may increase the number of steps in steady walking in the virtual environment when compared to the real environment in stroke patients and healthy individuals. However, there is a lower performance regarding the quality of movement in the virtual environment, with lower hip and knee ROM.