A collaborative system architecture for developing digital electronic games
Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the...
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ri-123456789-297452020-08-02T07:54:39Z A collaborative system architecture for developing digital electronic games Raulino, Filipe de Carvalho Pinto Martins, Raiane dos Santos Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira Collaborative systems Educational games Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation 2020-07-28T17:30:05Z 2020-07-28T17:30:05Z 2019-02-28 article RAULINO, Filipe; MARTINS, Raiane; BURLAMAQUI, Akynara Aglaé; FILGUEIRA, Aquiles Medeiros. A Collaborative System Architecture for Developing Digital Electronic Games. International Journal Of Innovation Education And Research, [s.l.], v. 7, n. 2, p. 154-166, 28 fev. 2019. International Journal for Innovation Education and Research. Disponível em: https://ijier.net/index.php/ijier/article/view/1334. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1334. 1678-765X https://repositorio.ufrn.br/jspui/handle/123456789/29745 10.31686/ijier.vol7.iss2.1334. en Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ application/pdf International Educative Research Foundation and Publisher |
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Collaborative systems Educational games |
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Collaborative systems Educational games Raulino, Filipe de Carvalho Pinto Martins, Raiane dos Santos Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira A collaborative system architecture for developing digital electronic games |
description |
Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation |
format |
article |
author |
Raulino, Filipe de Carvalho Pinto Martins, Raiane dos Santos Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira |
author_facet |
Raulino, Filipe de Carvalho Pinto Martins, Raiane dos Santos Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira |
author_sort |
Raulino, Filipe de Carvalho Pinto |
title |
A collaborative system architecture for developing digital electronic games |
title_short |
A collaborative system architecture for developing digital electronic games |
title_full |
A collaborative system architecture for developing digital electronic games |
title_fullStr |
A collaborative system architecture for developing digital electronic games |
title_full_unstemmed |
A collaborative system architecture for developing digital electronic games |
title_sort |
collaborative system architecture for developing digital electronic games |
publisher |
International Educative Research Foundation and Publisher |
publishDate |
2020 |
url |
https://repositorio.ufrn.br/jspui/handle/123456789/29745 |
work_keys_str_mv |
AT raulinofilipedecarvalhopinto acollaborativesystemarchitecturefordevelopingdigitalelectronicgames AT martinsraianedossantos acollaborativesystemarchitecturefordevelopingdigitalelectronicgames AT burlamaquiakynaraaglaerodriguessantosdasilva acollaborativesystemarchitecturefordevelopingdigitalelectronicgames AT burlamaquiaquilesmedeirosfilgueira acollaborativesystemarchitecturefordevelopingdigitalelectronicgames AT raulinofilipedecarvalhopinto collaborativesystemarchitecturefordevelopingdigitalelectronicgames AT martinsraianedossantos collaborativesystemarchitecturefordevelopingdigitalelectronicgames AT burlamaquiakynaraaglaerodriguessantosdasilva collaborativesystemarchitecturefordevelopingdigitalelectronicgames AT burlamaquiaquilesmedeirosfilgueira collaborativesystemarchitecturefordevelopingdigitalelectronicgames |
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1773961756845015040 |