Design de jogo digital como alternativa para o ensino-aprendizagem de artes visuais

This research brings, from the perspective of Action Research, an introduction to the teaching of Digital Games Design, as an educational foundation, within a school environment with students of the 6th grade of the Imperial Marinheiro State School, located in Natal/RN. From the operationalizatio...

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Autor principal: Silva, Heloísa Maria de Macêdo
Outros Autores: Petry, Arlete dos Santos
Formato: Dissertação
Idioma:pt_BR
Publicado em: Brasil
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Endereço do item:https://repositorio.ufrn.br/jspui/handle/123456789/27716
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Resumo:This research brings, from the perspective of Action Research, an introduction to the teaching of Digital Games Design, as an educational foundation, within a school environment with students of the 6th grade of the Imperial Marinheiro State School, located in Natal/RN. From the operationalization of the research in the referenced institution, it presents a Project of Educational Practice for teaching-learning Visual Arts. It has as theoretical framework the Digital Games, by the voice of Jesse Schell, the Visual Arts, with Ana Mae Barbosa and Ana Beatriz Bahia and Research-Action, for the fundamentals of David Tripp. The outline of the proposed didactic sequence is born from the guidelines established by the National Curricular Common Base (BRASIL, 2018). Its purpose lies in an alternative to teaching Arts, through the development of digital games, thus bringing processes and results that can be replicated in other situations and realities.