Uma sequência didática para o estudo de colisões com a utilização de simulador e game

This work highlights the influence of the PhET computer simulator and the Kahoot game in the teaching-learning process. The objectives were to analyze the efficiency of the simulator and the game in the classroom and produce a didactic sequence - educational product - for the content of conservat...

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Autor principal: Fonseca Filho, Pedro Rodrigues da
Outros Autores: Lima, Neemias Alves de
Formato: Dissertação
Idioma:pt_BR
Publicado em: Brasil
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Endereço do item:https://repositorio.ufrn.br/jspui/handle/123456789/27326
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Resumo:This work highlights the influence of the PhET computer simulator and the Kahoot game in the teaching-learning process. The objectives were to analyze the efficiency of the simulator and the game in the classroom and produce a didactic sequence - educational product - for the content of conservation of movement quantity and collisions in a dimension, part of the branch of Mechanics in the discipline of Physics. The educational product was applied to a group of thirty-six students of the second year of high school in a private school in Natal, Rio Grande do Norte. Two evaluations were made, one prior to the application of the simulator and without the use of the game, and another after the application of the simulator and with the use of the game. The percentage of hits in the first and second evaluations was 50,0% and 85,7%, respectively, with a Hake gain equal to 0,71. This high gain shows that the use of the PhET simulator and the Kahoot game in a didactic sequence can have a significant positive influence on the learning of physics contents.