Uma sequência didática para o estudo de colisões com a utilização de simulador e game
This work highlights the influence of the PhET computer simulator and the Kahoot game in the teaching-learning process. The objectives were to analyze the efficiency of the simulator and the game in the classroom and produce a didactic sequence - educational product - for the content of conservat...
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Formato: | Dissertação |
Idioma: | pt_BR |
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Brasil
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Endereço do item: | https://repositorio.ufrn.br/jspui/handle/123456789/27326 |
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Resumo: | This work highlights the influence of the PhET computer simulator and the Kahoot
game in the teaching-learning process. The objectives were to analyze the efficiency of the
simulator and the game in the classroom and produce a didactic sequence - educational
product - for the content of conservation of movement quantity and collisions in a dimension,
part of the branch of Mechanics in the discipline of Physics. The educational product was
applied to a group of thirty-six students of the second year of high school in a private school
in Natal, Rio Grande do Norte. Two evaluations were made, one prior to the application of the
simulator and without the use of the game, and another after the application of the simulator
and with the use of the game. The percentage of hits in the first and second evaluations was
50,0% and 85,7%, respectively, with a Hake gain equal to 0,71. This high gain shows that the
use of the PhET simulator and the Kahoot game in a didactic sequence can have a significant
positive influence on the learning of physics contents. |
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