Elementos constitutivos da narrativa análise do corpus de uma narrativa de rpg
In this thesis, we performed an analysis of the audiovisual recording of an RPG session and its transcript. RPG is a game in which various participants build a narrative in real time in a colaborative manner. The objective of our analysis was to describe how the narrative is constructed by the pa...
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Formato: | Dissertação |
Idioma: | pt_BR |
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Brasil
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Endereço do item: | https://repositorio.ufrn.br/jspui/handle/123456789/26673 |
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Resumo: | In this thesis, we performed an analysis of the audiovisual recording of an RPG session and
its transcript. RPG is a game in which various participants build a narrative in real time in
a colaborative manner. The objective of our analysis was to describe how the narrative is
constructed by the participants based on narrative constituent elements and their supporting
processes. For that purpose, we based our analysis on models which describe structural narrative
elements, such as plots, motifs and folk theories (LAKOFF; NARAYANAN, 2010); cognitive
structures such as frames (FILLMORE, 1982) and X-schemas (FELDMAN, 2006); and
processes such as the construction of situation models (ZWAAN; RADVANSKY, 1998). Other
notions provided support for the analysis, such as the importance of ad-hoc conceptualization
(GABORA; ROSCH; AERTS, 2008), the use of scripts to structure discourse and the chaining
of events as important to the narrative. In the conclusion, we review what was discussed in the
analysis and suggest possible ways to further examine each of one of the observed phenomena. |
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