Elementos constitutivos da narrativa análise do corpus de uma narrativa de rpg

In this thesis, we performed an analysis of the audiovisual recording of an RPG session and its transcript. RPG is a game in which various participants build a narrative in real time in a colaborative manner. The objective of our analysis was to describe how the narrative is constructed by the pa...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Autor principal: Rodrigues, Vladimir Wanderley de Lima
Outros Autores: Duque, Paulo Henrique
Formato: Dissertação
Idioma:pt_BR
Publicado em: Brasil
Assuntos:
Endereço do item:https://repositorio.ufrn.br/jspui/handle/123456789/26673
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
Descrição
Resumo:In this thesis, we performed an analysis of the audiovisual recording of an RPG session and its transcript. RPG is a game in which various participants build a narrative in real time in a colaborative manner. The objective of our analysis was to describe how the narrative is constructed by the participants based on narrative constituent elements and their supporting processes. For that purpose, we based our analysis on models which describe structural narrative elements, such as plots, motifs and folk theories (LAKOFF; NARAYANAN, 2010); cognitive structures such as frames (FILLMORE, 1982) and X-schemas (FELDMAN, 2006); and processes such as the construction of situation models (ZWAAN; RADVANSKY, 1998). Other notions provided support for the analysis, such as the importance of ad-hoc conceptualization (GABORA; ROSCH; AERTS, 2008), the use of scripts to structure discourse and the chaining of events as important to the narrative. In the conclusion, we review what was discussed in the analysis and suggest possible ways to further examine each of one of the observed phenomena.