Desenpaca desenvolvimento de programação arquitetônica de conforto ambiental: uma experiência acadêmica utilizando jogo de tabuleiro

The development of new products and technologies and the emergence of new environmental, economic and social demands, buildings and buildings systems are even more complexes and the designers even more interested in understanding the conception of it. This control is more effective by the designer a...

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Autor principal: Fernandes, Rafael Oliveira
Outros Autores: Araújo, Bianca Carla Dantas de
Formato: Dissertação
Idioma:por
Publicado em: Brasil
Assuntos:
Acesso em linha:https://repositorio.ufrn.br/jspui/handle/123456789/23090
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Resumo:The development of new products and technologies and the emergence of new environmental, economic and social demands, buildings and buildings systems are even more complexes and the designers even more interested in understanding the conception of it. This control is more effective by the designer at the initial phase of the design process, where the changes have less costs of time, resulting in better solutions. Then, an clear understanding of activities, problems, need and project requirements involved at this phase is required by the designer, avoiding confusion, mistakes and misunderstandings. In order to help this control, there are methods such as “architecture programing”, that provides to designers a systematic overview above the real problems involved in the conception of designed spaces, concern that should be introduced to professionals during their professional formation. Among all the complexity involved in project design, this dissertation focuses on factors of environmental comfort from external areas of buildings. The gamification techniques were used as an efficient training approach, by integrating games concepts to transform the activities more fun and engaged. In this perspective, this work aims to develop a game as a teaching tool for architecture based on architectural programming. The game was designed as a board game, with the main objective to training architecture graduation students about project guidelines definition of environmental comfort by the crossed analysis of thermal, lighting and acoustic comfort. The game enabled to introduce a different dynamic at the classroom, engaging the students in teamwork and providing them an overview of the real problems of environmental comfort to be solved during the design of building projects.