Evolutionary Immersion, Digital Arts, Science and Technology
A theoretical defense of aesthetics as an open science, of knowledge from the perspective of computational information and electronic networks. The transformation of technologies vis-à-vis the evolutionary creation and immersion of digital arts and the use of computing poses a wider conception about...
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oai:periodicos.ufrn.br:article-72872020-10-05T22:06:30Z Evolutionary Immersion, Digital Arts, Science and Technology Imersão evolutiva, arte digital, ciência e tecnologia Bernal, Raul Niño Open Science. Evolutionary Immersion. Event Horizon. Ciência Aberta Imersão Evolutiva Horizonte de Eventos A theoretical defense of aesthetics as an open science, of knowledge from the perspective of computational information and electronic networks. The transformation of technologies vis-à-vis the evolutionary creation and immersion of digital arts and the use of computing poses a wider conception about interaction, participation and visual concepts in terms of an event horizon. Artists and scientists who use the digital medium face two transformation processes in the creative milieu: in the first place, understanding the transformation of the matter used in the past to represent objects and works of art, now with information bytes, computing codes and algorithms. On the other hand, computational technologies used in order to share and transfer knowledge on the Internet, establishing social, academic and scientific ties leading to the creation of immersive relationships that explain a technological and creative evolution. Revision: Leslie H. Damasceno Uma reflexão teórica sobre a estética enquanto ciência aberta, incluindo o conhecimento da informação computacional e das redes eletrônicas. A evolução das tecnologias no campo criativo, a imersão evolutiva da arte digital e o uso da computação viabilizam um entendimento mais amplo sobre a interação, a participação e conceitos como "horizonte de eventos". Artistas e cientista que utilizam o meio digital se entregam a dois processos de transformação no âmbito criativo: o primeiro, compreender a transformação da matéria utilizada, outrora, para representar os objetos e obras de arte, agora construída por bits de informação, códigos computacionais e algoritmos. O segundo, o estabelecimento de vínculos sociais, acadêmicos e científicos, cujas relações são imersivas e dão conta de uma revolução tecnológica e científica, através das tecnologias computacionais de compartilhamento e transferência de dados em rede. ABRACE / ANDA / ANPAP / ANPPOM 2015-09-25 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf application/pdf https://periodicos.ufrn.br/artresearchjournal/article/view/7287 Art Research Journal: Revista de Pesquisa em Artes; Vol. 2 No. 2 (2015): Confluências/Confluences; 11-122 ARJ – Art Research Journal: Revista de Pesquisa em Artes; v. 2 n. 2 (2015): Confluências/Confluences; 11-122 2357-9978 10.36025/arj.v2i2 por eng https://periodicos.ufrn.br/artresearchjournal/article/view/7287/5778 https://periodicos.ufrn.br/artresearchjournal/article/view/7287/5888 Copyright (c) 2015 Raul Niño Bernal |
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Periódicos UFRN |
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Portal de Pediódicos Eletrônicos da UFRN |
language |
por eng |
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Online |
author |
Bernal, Raul Niño |
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Bernal, Raul Niño Evolutionary Immersion, Digital Arts, Science and Technology |
author_facet |
Bernal, Raul Niño |
author_sort |
Bernal, Raul Niño |
title |
Evolutionary Immersion, Digital Arts, Science and Technology |
title_short |
Evolutionary Immersion, Digital Arts, Science and Technology |
title_full |
Evolutionary Immersion, Digital Arts, Science and Technology |
title_fullStr |
Evolutionary Immersion, Digital Arts, Science and Technology |
title_full_unstemmed |
Evolutionary Immersion, Digital Arts, Science and Technology |
title_sort |
evolutionary immersion, digital arts, science and technology |
description |
A theoretical defense of aesthetics as an open science, of knowledge from the perspective of computational information and electronic networks. The transformation of technologies vis-à-vis the evolutionary creation and immersion of digital arts and the use of computing poses a wider conception about interaction, participation and visual concepts in terms of an event horizon. Artists and scientists who use the digital medium face two transformation processes in the creative milieu: in the first place, understanding the transformation of the matter used in the past to represent objects and works of art, now with information bytes, computing codes and algorithms. On the other hand, computational technologies used in order to share and transfer knowledge on the Internet, establishing social, academic and scientific ties leading to the creation of immersive relationships that explain a technological and creative evolution. Revision: Leslie H. Damasceno |
publisher |
ABRACE / ANDA / ANPAP / ANPPOM |
publishDate |
2015 |
url |
https://periodicos.ufrn.br/artresearchjournal/article/view/7287 |
work_keys_str_mv |
AT bernalraulnino evolutionaryimmersiondigitalartsscienceandtechnology AT bernalraulnino imersaoevolutivaartedigitalcienciaetecnologia |
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