The appropriations of dance from the practice of the digital game ‘Just Dance’
The aim of this study is to understand and analyze the appropriations that Just Dance players make of the game and dance. To achieve the goals, observation techniques, focus groups and spontaneous group conversations on WhatsApp were used. The data from this study provide evidence that the subjects...
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oai:periodicos.ufrn.br:article-282602022-12-05T02:45:28Z The appropriations of dance from the practice of the digital game ‘Just Dance’ As apropriações da dança a partir da prática do jogo digital "Just Dance" Prudente, Paola Luzia Gomes Chaves, Elisângela cultura digital dança dança digital jogo digital Just Dance digital culture dance Just Dance The aim of this study is to understand and analyze the appropriations that Just Dance players make of the game and dance. To achieve the goals, observation techniques, focus groups and spontaneous group conversations on WhatsApp were used. The data from this study provide evidence that the subjects who participated in this research go beyond what was initially planned and proposed for the game. They create, from the practice of the game, new forms of appropriation that go beyond the act of playing. This experience allows these players to stop being spectators and users and actively participate in the creation, expression and dissemination of dances and new digital content. O objetivo deste estudo é descrever e analisar as apropriações que jogadores de Just Dance fazem do jogo e da dança. Para o alcance dos objetivos, foi utilizada as técnicas de observação, grupo focal (GF) e conversas espontâneas em um grupo de WhatsApp. Os dados do presente estudo trazem evidências de que os sujeitos que participaram dessa pesquisa extrapolam o que foi previsto e proposto inicialmente para o jogo. Criam, a partir da prática do jogo, novas formas de apropriação que vão para além do ato de jogar. Essa experiência possibilita que esses jogadores deixem de ser expectadores e usuários e passem a participar ativamente da criação e circulação de novos conteúdos digitais. Imersa na cultura digital, a dança é uma fonte de expressão que explora as possibilidades de movimento e dá vazão à criatividade em tempos que a tecnologia faz parte de nós. ABRACE / ANDA / ANPAP / ANPPOM 2022-12-04 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Peer-reviewed article Avaliado pelos pares application/pdf https://periodicos.ufrn.br/artresearchjournal/article/view/28260 Art Research Journal: Revista de Pesquisa em Artes; Vol. 9 No. 2 (2022): Dossier “Insurgent Dramaturgies and Epistemologies in Dance”; Articles; Reviews ARJ – Art Research Journal: Revista de Pesquisa em Artes; v. 9 n. 2 (2022): Dossiê “Dramaturgias e Epistemologias Insurgentes na Dança”; Artigos; Resenhas 2357-9978 10.36025/arj.v9i2 por https://periodicos.ufrn.br/artresearchjournal/article/view/28260/16306 Copyright (c) 2022 Paola Luzia Gomes Prudente, Elisângela Chaves (Autor) http://creativecommons.org/licenses/by-nc-sa/4.0 |
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Periódicos UFRN |
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Portal de Pediódicos Eletrônicos da UFRN |
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author |
Prudente, Paola Luzia Gomes Chaves, Elisângela |
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Prudente, Paola Luzia Gomes Chaves, Elisângela The appropriations of dance from the practice of the digital game ‘Just Dance’ |
author_facet |
Prudente, Paola Luzia Gomes Chaves, Elisângela |
author_sort |
Prudente, Paola Luzia Gomes |
title |
The appropriations of dance from the practice of the digital game ‘Just Dance’ |
title_short |
The appropriations of dance from the practice of the digital game ‘Just Dance’ |
title_full |
The appropriations of dance from the practice of the digital game ‘Just Dance’ |
title_fullStr |
The appropriations of dance from the practice of the digital game ‘Just Dance’ |
title_full_unstemmed |
The appropriations of dance from the practice of the digital game ‘Just Dance’ |
title_sort |
appropriations of dance from the practice of the digital game ‘just dance’ |
description |
The aim of this study is to understand and analyze the appropriations that Just Dance players make of the game and dance. To achieve the goals, observation techniques, focus groups and spontaneous group conversations on WhatsApp were used. The data from this study provide evidence that the subjects who participated in this research go beyond what was initially planned and proposed for the game. They create, from the practice of the game, new forms of appropriation that go beyond the act of playing. This experience allows these players to stop being spectators and users and actively participate in the creation, expression and dissemination of dances and new digital content.
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publisher |
ABRACE / ANDA / ANPAP / ANPPOM |
publishDate |
2022 |
url |
https://periodicos.ufrn.br/artresearchjournal/article/view/28260 |
work_keys_str_mv |
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