Gamification for engineering education in the context of industry 4.0: strategic methodology for student motivation
The objective of this study is to propose a gamification practice as a didactic strategy for teaching about industry 4.0, seeking to emphasize student motivation and satisfaction during learning. The gamification proposal is intended to improve student performance through the didactic tool of games...
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Principais autores: | , , |
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Formato: | Online |
Idioma: | por |
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Max Leandro de Araújo Brito
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Endereço do item: | https://periodicos.ufrn.br/casoseconsultoria/article/view/23964 |
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