3D game engine architecture : engineering real-time applications with Wild Magic /

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Autor principal: Eberly, David H.
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Endereço do item:https://app.bczm.ufrn.br/home/#/item/88281
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spelling oai:localhost:123456789-623252022-11-30T04:24:07Z 3D game engine architecture : engineering real-time applications with Wild Magic / Eberly, David H. Computação gráfica. Jogos - Computadores - Programação. 1 2022-10-05T15:32:53Z 2022-10-05T15:32:53Z c2005. Livro 004.92 E16t 012229064X (enc.) 88281 https://app.bczm.ufrn.br/home/#/item/88281 https://app.bczm.ufrn.br/home/#/item/88281
institution Acervo SISBI
collection SIGAA
topic Computação gráfica.
Jogos -
Computadores -
Programação.
spellingShingle Computação gráfica.
Jogos -
Computadores -
Programação.
Eberly, David H.
3D game engine architecture : engineering real-time applications with Wild Magic /
description
format Livro
author Eberly, David H.
author_facet Eberly, David H.
author_sort Eberly, David H.
title 3D game engine architecture : engineering real-time applications with Wild Magic /
title_short 3D game engine architecture : engineering real-time applications with Wild Magic /
title_full 3D game engine architecture : engineering real-time applications with Wild Magic /
title_fullStr 3D game engine architecture : engineering real-time applications with Wild Magic /
title_full_unstemmed 3D game engine architecture : engineering real-time applications with Wild Magic /
title_sort 3d game engine architecture : engineering real-time applications with wild magic /
publishDate 2022
url https://app.bczm.ufrn.br/home/#/item/88281
work_keys_str_mv AT eberlydavidh 3dgameenginearchitectureengineeringrealtimeapplicationswithwildmagic
AT 3dgameenginearchitectureengineeringrealtimeapplicationswithwildmagic
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