Level design for games: creating compelling game experiences /

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Autor principal: Co, Phil.
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Endereço do item:https://app.bczm.ufrn.br/home/#/item/216291
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spelling oai:localhost:123456789-1433552022-12-01T05:33:21Z Level design for games: creating compelling game experiences / Co, Phil. Design - Jogos por computador. 3 2022-10-06T11:49:58Z 2022-10-06T11:49:58Z c2006. Livro 004.42:79 C652l 9780321375971 216291 https://app.bczm.ufrn.br/home/#/item/216291 https://app.bczm.ufrn.br/home/#/item/216291
institution Acervo SISBI
collection SIGAA
topic Design -
Jogos por computador.
spellingShingle Design -
Jogos por computador.
Co, Phil.
Level design for games: creating compelling game experiences /
description
format Livro
author Co, Phil.
author_facet Co, Phil.
author_sort Co, Phil.
title Level design for games: creating compelling game experiences /
title_short Level design for games: creating compelling game experiences /
title_full Level design for games: creating compelling game experiences /
title_fullStr Level design for games: creating compelling game experiences /
title_full_unstemmed Level design for games: creating compelling game experiences /
title_sort level design for games: creating compelling game experiences /
publishDate 2022
url https://app.bczm.ufrn.br/home/#/item/216291
work_keys_str_mv AT cophil leveldesignforgamescreatingcompellinggameexperiences
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